Elsir Vale Campaign

This is the site for our 4E DnD campaign. It is set in the quiet and quaint Elsir Vale that has wilderness on all borders, but maintains trade with distant realms. The vale is considered a point of light and the only surviving collection of towns from the Kingdom of Rhestilor, that fell almost 200 years ago.

The region it is in is often referred to as the Eastern Realms, for the areas described in this setting lie on the eastern edge of a very large continent. Humans, dwarves and other 'standard' races have traditionally come to the region from the west and north (with the southern tropics being and remaining much of a mystery).

elsirvalemap

(Above is a map centered on the Elsir Vale. A larger map is attached for download in the 'Files' section at the bottom of this page).

RedHandSymbol

The Elsir Vale was introduced in the Wizards of the Coast module "Red Hand of Doom" and the campaign will work towards the PCs fighting the rise of the Red Hand and completing that module…(with the hope of following that at a later date with the "Scales of War" Adventure Path from wizards.com/dnd).

In time, I may change the name of this setting to encompass the many surrounding areas I have developed for background, but for now it is named after the central location of the story.

Information on this site is for the players.

The PCs start on the eastern edge of the vale as members/guards of a merchant caravan heading into the vale. The caravan is about to leave the city of Dennovar for the mining town of Red Rock in the foothills of the Giantshield Mountains.

PCs will be starting at 1st level and at this stage the campaign is designed as a Heroic tier campaign.

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